AT-301i · Module 2

Sub-Team Architecture

4 min read

The quadratic overhead formula assumes full connectivity — every agent can communicate with every other agent. Sub-team architecture breaks this assumption by partitioning agents into smaller groups that communicate internally, with only designated interfaces between groups.

At 20 agents in a flat structure: 190 potential interfaces. At 20 agents organized into 4 sub-teams of 5: each sub-team has 10 internal interfaces (40 total), plus 6 inter-team interfaces (one per team pair) = 46 interfaces. That is a 75.79% reduction in communication complexity. The trade-off: inter-team communication is constrained to the designated interfaces, which adds latency for cross-team work.

Our team naturally organizes into functional sub-teams. Revenue: HUNTER, CLOSER, LEDGER, FORGE, CIPHER. Content: QUILL, BLITZ, BUZZ, RENDER. Intelligence: SCOPE, VANGUARD, BEACON, PRISM. Customer: PATCH, ANCHOR. Coordination: CLAWMANDER, CLU. Each sub-team has a designated interface agent who handles cross-team communication. CIPHER bridges Revenue and Intelligence. BLITZ bridges Content and Revenue. CLAWMANDER bridges everything.